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"WIZARD TOWERS deals splash damage that affect both air and ground troops. like the wizards themselves, they are  TOTALLY awesome!"
Clash of Clans Wizard Tower, Clash Made EZE
Clash of Clans Wizard Tower Title, Clash Made EZE
Clash of Clans Wizard Tower, Clash Made EZE
Clash of Clans Wizard Tower, Clash Made EZE
Clash of Clans Wizard Tower, Clash Made EZE
Clash of Clans Wizard Tower, Clash Made EZE
Clash of Clans Wizard Tower, Clash Made EZE
Clash of Clans Wizard Tower, Clash Made EZE
Clash of Clans Wizard Tower, Clash Made EZE
Clash of Clans Wizard Tower, Clash Made EZE
Clash of Clans Wizard Tower, Clash Made EZE

  LVL7         LVL8          LVL9   

  LVL10    

Clash of Clans Wizard Tower, Clash Made EZE

  LVL4         LVL5          LVL6   

LVL1         LVL2            LVL3 

SIZE 3x3 TILES

WIZARD TOWER ABILITY

NUMBER OF WIZARD TOWERS PER TOWN HALL LEVEL

     LVL1         LVL2         LVL3          LVL4        LVL5        LVL6          LVL7         LVL8        LVL9        LVL10         LVL11

Clash of Clans Town Hall 1 | Clash Made EZE
Clash of Clans Town Hall 2 | Clash Made EZE
Clash of Clans Town Hall 3 | Clash Made EZE
clash of Clans Town Hall 4 | Clash Made EZE
link to best TH5 page | Clash Made EZE
link to best TH6 page | Clash Made EZE
link to best TH7 page | Clash Made EZE
link to best TH8 page | Clash Made EZE
link to best TH9 page | Clash Made EZE
link to best TH10 page Clash Made EZE
Clash of Clans Town Hall 11 | Clash Made EZE

    -      -        -      -       -     2      2      3     4     4     5

  EZE'S GUIDE TO THE WIZARD TOWER

       Wizard Towers are powerful short ranged defensive structures that deal Splash Damage, similar to the Mortar. (only the Wizard Tower's blast does not have a knock back effect) They are 1st available in TH 5 and in that particular TH Level they are by far the elite defense on your base. Wizard Towers are excellent against lower HP troops that need to fight in large groups in order to be effective. Due to their splash damage they have the ability to wipe out swarms of Archers, Barbarians or Goblins in a couple of swift shots. They also shoot at a quick 1.3 seconds so many players post the Wizard Tower up along obvious entry points on their village to prevent the Wall Breakers from reaching and breaching the Walls.

 

       Wizard Towers can shoot ground OR air targets which is another huge advantage. Balloons have a particularly difficult time with the Wizard Towers because they are another troop that tends to group up once they enter the base. Wizard Towers do have a weakness however and that is their overall damage is not really high enough to be a substantial threat to troops like the Golem, Dragon or P.E.K.K.A. These troops will shake off the Wizard Tower blasts like they would the spring rain. Keep this in mind when designing your base! Successful attacks using formations like the LaLoon or LaLoonian can depend on the proper positioning of the Wizard Towers. A great example of this is in the LaLoon.. The attacking player 1st deploys the Lava Hounds to cover up the Air Defenses. Once the Air Defenses are occupied attackers can deploy the Balloons and they will reach havoc on your base... Now if your Wizard Towers are too close to the Air Defenses they will join the Air Defenses, attempting to shoot the Lava Hounds out of the sky leaving the Balloons completely uncontested. If the Wizard Towers are positioned far enough away from the "A.D." as the Balloons enter the base the Wizard Towers will enjoy a multitude of free shots on the Balloons depreciating the value of that attack overall.. In short be mindful of where you place you Wizard Towers!

 

       Upgrading the Wizard Tower can be a daunting task. Between the cost and their high Base Weight (also known as Raw Weight or War Weight) there is much to consider before blindly diving into the upgrade. The biggest factor in the Wizard Tower is their overall value. There is an equation that you should have somewhere in the back of your mind when upgrading all of your defenses that consists of their Base Weight (remember the higher your weight the harder your opponents in Clan Wars) and their value. In the case of the Wizard Tower there is so much value to this defense because of their high HP and tough defense against all single housing space troops and against the 3 star specialist troops like the Balloon and Hog Rider. Many players do their Wizard Towers 1st. I would suggest doing them either right after your Hidden Tesla Towers (always my 1st upgrade choice at every TH LVL) or 3rd following the Teslas and Air Defenses. The Wizard Tower's splash damage makes them a prime candidate for the early upgrade. They are worth it even though they

have a significant amount of Base Weight

that they will add to your base.

Remember an easy tip

for the order of your upgrades

is to simply upgrade the highest

priced defenses 1st.. They are the

highest cost to upgrade for a

reason.. They are worth it!

 

       Overall the Wizard Tower is a

potent defensive piece from the

time you can get them in TH5 all

the way till they are maxed in

TH11. They are a tricky defense

to place on you map so keep a few things in mind like the

Balloon Pathing (staying clear of the Air Defenses) they are short

ranged to they are a practical pair for the long ranged Mortar. Another big tip that I'm sure Damage Inc. will not be too thrilled about me sharing is to place you Double Giant Bombs next to a Wizard Tower. There are times Where the Double "BB" don't quite kill the horde of Hog Riders that are hopping walls and smashing your base BUT one quick shot from the Wizard Towers splash damaging blast is usually all it takes to finish the job.. Goodbye Piggies Hello BBQ!

Another good defensive measure to take will be to place an Air Bomb (the red balloon) next to the Wizard Tower. They will help in the fight against the Balloons in the super dangerous LaLoon attack. The Air Bomb also does splash damage so the combination between the damage that the Air Bomb will do in addition to the Wizard Tower's splash damage could help drop those Loons from the sky before they wipe it clean! Keep in mind that the Balloon does splash damage as well do do not place the Wizard Towers to where they are touching each other. You don't want one Balloon drop to take out two Wizard Towers! 

Clash of Clans Wizard Tower, Clash Made EZE

HERE ARE LINKS TO EVERY AVAILABLE IN-GAME ITEM AND

A FEW HELPFUL GUIDES. CLICK ON NAME TO GO TO LINK

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HOME VILLAGE

ARMY

ELIXIR TROOPS

Barbarian, Archer, Giant, Goblin, Wall Breaker, Balloon, Wizard, Healer, Dragon, Pekka, Baby Dragon, Miner

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DARK ELIXIR TROOPS

Minion, Hog Rider, Valkyrie, Golem & Golemite, Witch & Skeleton, Lava Hound & Lava Pup, Bowler

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HEROES

Barbarian King, Archer Queen, Grand Warden

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DEFENSES

DEFENSIVE BUILDINGS

Cannon, Archer Tower, Mortar, Wizard Tower, Hidden Tesla, Air Sweeper, Bomb Tower, X-Bow, Inferno Tower, Eagle Artillery, Walls

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TRAPS

Spring Trap, Bomb, Giant Bomb, Air Bomb, Seeking Air Mine

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BUILDINGS

SPECIALITY BUILDINGS

Town Hall, Clan Castle, Builders Hut

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ARMY BUILDINGS

Clan Castle, Laboratory, Barracks, Dark Barracks, Spell FactoryDark Spell Factory, Army Camps, Barbarian King Altar, Archer Queen Altar, Grand Warden Altar/ Statue

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RESOURCE BUILDINGS

Treasury, Gold Mines, Elixir Collector, Dark Elixir Drill, Gold Storage, Elixir Storage, Dark Elixir Storage

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NEW BUILDER BASE WORLD

ARMY

Raged Barbarians, Sneaky Archers, Boxer Giants, Beta Minions, Bombers, Baby Dragons, Cannon Cart, Night Witch & Bats, Drop Ship, Super P.E.K.K.A.

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HEROES

Battle Machine

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DEFENSES

DEFENSIVE BUILDINGS

Walls, Cannon, Archer Tower, Double Cannon, Hidden Tesla, Firecracker, Crusher, Guard Post, Air Bomb, Multi Mortar, Roaster, Giant Cannon, Mega Tesla

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TRAPS

Push TrapSpring Trap, Mine, Mega Mine

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BUILDINGS

SPECIALITY BUILDINGS

Builder Hall, Clock Tower

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ARMY BUILDINGS

Star Laboratory, Army Camps,  Barracks

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RESOURCE BUILDINGS

Gem Mine, Gold Mine, Elixir Collector, Gold Storage, Elixir Storage

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