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Tips for Inferno Tower post Winter 2017 Update

The Fall of the Inferno

SINGLE TARGET MODE      -VS-     MULTIPLE TARGET MODE

   LVL 1                LVL 2                LVL 3

Clash of Clans Inferno TowerLeel 4, Clash Made EZE
Clash of Clans Inferno Tower Level3, Clash Made EZE
Clash of Clans Inferno Tower Level2, Clash Made EZE
Clash of Clans Inferno Tower Level1, Clash Made EZE
Clash of Clans Inferno Tower, Clash Made EZE
  EZE'S GUIDE TO THE INFERNO TOWER 

     Once a player has reached TH10 they will have the opportunity to buy the elite defense for TH10, the Inferno Towers. Inferno Towers operate on a fuel that must be replenished to continue to use in the defense of your base. The fuel is Dark Elixir, the most valuable resource in the game. The Dark Elixir is burned by the Inferno Tower, spewing out of the top "eye" of the Inferno Tower resembling a lazar of lava which burns it's targets in a relentless fashion. {{ Winter 2017 Update Alert... Due to the highly controversial nature of the Winter 2017 update we have decided to add the new information into this guide here and to leave the rest as it was pre update. This is because there is  possibility the the update will cause problems that may lead to a reversal of this defensive balancing feature... That being said Winter Update 2017 will change the Inferno Tower and REMOVE the special ability that does NOT allow the Heal Spell or Healer Ability to work on troops trapped in the Inferno Tower's "lava beam" attack. Personally I found it odd that this change came in the form of a Balancing change when the removal of this iconic defense's special ability was clearly an effort to take the offense and defense OUT of balance and give a clear advantage to the offense. The goal is to promote TH10 and TH11 to players that have not wanted to venture into TH10 because they did not feel like they could attack TH10s with the fierce Inferno Towers lurking in the core of each base. Many questions have arised from this monumental change so we have decided to sit back and take note of the behavior of the newly reprogrammed Inferno Towers. We will surely report back here once we have gathered enough useful data on the new Inferno Tower capabilities without their old "special Abilities" }}

   ***continued as it was before Winter Update 2017***Not even the Healing power of a Heal Spell or from the Healers will assist a troop that has been targeted by the Inferno Tower. The only exception is with the Grand Warden's ability, which we will explain how that works below. The Inferno Tower must be set in one of two ways, either on single target mode or multi target made. Each mode will challenge the attacker both before and during the attack.

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 Single Target Mode    

In this mode the Inferno Tower will look as if it has a single burning eye on top of the defensive structure. The flame will lock on to a target and begin doing moderate damage and every second that goes by, the Inferno Tower's flame will intensify. A maxed Inferno Tower, IT for short, will start of doing 56 damage per second or DPS and after 4.5 seconds it will intensify up to doing over 1,750 DPS. That is strong enough to melt a maxed Golem in 6 or 7 seconds. The most dangerous troop for a single target IT to lock on to will be the Barbarian King.(especially EZE's BK because he runs directly towards the single Inferno daring it to burn him until it locks onto him... every attack... farming and in war) Once it locks on the Barbarian King he will die in a matter of seconds unless the IT gets destroyed 1st. This setting will force attackers to literally change the way the approach the attack. The tradition method of using "tanking" troops in the front line followed but the high DPS but lower HP troops like the Wizard will put the high HP troops in jeopardy therefor the tactics must be altered to protect the heavy tanking troops from the single target IT. The use of a large number of lower HP and therefor lower housing space troops and swarming the single target IT will always be the attacker's best bet. This is one of the reasons that the mass troop attacks work so well in the higher Town Hall levels.The single target IT has to keep switching targets and build up power, if there are a multitude of smaller troops attacking they will quickly over run this defense.. in the single target mode.

 Multi Target Mode 

In this mode the Inferno Tower looks as if there are 4-5 eyes on fire on the top of the defensive structure. In this mode the Inferno Tower will lock on to several troops at one time, up to 5 to be exact. The IT will do anywhere from 30 to 57 DPS. In Multi Target Mode the Inferno Tower is no longer the primary threat. The weaker beams from the IT itself do not do too much damage BUT they do block the healing effects from the Healer or any Spells. This will allow all of the other stronger defenses that will intentionally be stacked up around the multi target IT to eat away at the attacking armies HP without the attacker having the ability to heal them back up. Advanced players will use the Giant Bombs as well as other high DPS defenses in this part of their base hoping to catch the attacking troops in the multi IT's beams just before they trip the Giant Bombs and just as their core defenses like the X-Bows or even the defending Heroes or Clan Castle Troops start damaging the attacking troops.

There use several disadvantages if you decide to set both Inferno Towers on either setting. For example if both Inferno Towers (you get 2 in TH10) are set to Multi Target Mode, attackers will use and army configuration that consists of several Heavy troops. This will nullify the effectiveness of this elite TH10 defense 

 quite a bit. If both IT are set to Single Target Mode then large group of smaller troops will easily overrun the IT as it spends all of its time switching from troop to troop. So for the obvious reasons your best bet will be to set one of the IT to Multi and one to Single Target Mode. Then separate the two ITs from each other enough to force the attacker to expend as many of their resources as possible to take them off of the map.

 

The Grand Warden would be the best weapon against the Inferno Towers due to his special ability called the Eternal Tomb.When the Warden uses his ability all of the troops that are effected by his ability are invincible for a short time. During this time not only does the Inferno Tower not damage the troops but the Heal Spell and Healers will have a brief moment to heal up any troops that may be within the Inferno Towers range. This is one of the main reasons that TH11 attackers have such a big advantage of the TH10 defenses.

 

       The Inferno Towers have very high Hit Points (HP) which makes the ideal defense to set off by themselves in single target mode or to set behind the protective cover of other strong defenses. You will notice that many elite members of the Clan War community will place the Inferno Towers in compartments by them selves and space the compartment out to where its hard for troops to lock on to or get attracted to the Inferno Towers and if they do target them they will surround the elite TH10 defense with a full compliment of Giant Bombs and Seeking Air Mines to assist it in slicing the attacking units down to a manageable numbers. There are so many different strategies on the placement of the Inferno Towers that I will not go into great detail but I will mention this as an overall statement. The Inferno Towers are your elite defense at TH10, DO NOT hinder their performance by mismanaging their location and their settings. You can nullify their effectiveness if you place them touching each other off in the corner of your base , setting them both on single target and then wondering why 1 Freeze Spell and 20 Raged Barbarians (hehe on link) can eliminate them so easily. Spread them out, protect them with storages, Walls and Traps and make sure you keep their fuel as full as possible. If someone looks at your base while scouting for a farm raid and see "dead" Infernos they will be MUCH more likely to choose to attack your base.

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       Finally I want to touch on the .5 Method and Engineered or Lopsided bases. Many.. and I mean many players have either a .5 or and engineered base due to their long history of Clan War effectiveness. This means that as a TH10 (and even 11 at times) you will see a player has maxed out troops and most of the defenses are maxed out but still no Inferno Towers. They are tampering with their Base Weight (also called Raw Weight or War Weight) to try to gain an advantage in Clan Wars. Being part of a "fair play" family of clans we feel like we take advantage of different upgrading schemes while staying inside whats deemed acceptable by other members of the fair play community. Keeping your Base Weight in mind, keeping your overall ability to defend at TH10 in mind I would recommend the following...

  • use the .5 method when first upgrading to TH10. Add all of the offensive buildings, the traps and begin to upgrade your troops and also begin to upgrade your existing defenses. 

  • leave the Inferno Tower off until you have a solid farming army and a solid war army that you fell good about, something you can use on a base exactly like yours

  • add the Inferno Towers after you have every other defense on the board. In an ideal situation you bring them out as soon as the rest of the new defenses are at max level for TH9. This will leave 1 more upgrade for each defense to get them maxed for TH10

  • **remember that we get matched up by our troops as well as our defenses (against other clans) but you will get placed in your line up based on more traditional War Weight methods. Therefor adding the Inferno Towers will not hurt you in the overall clan matchup because they are looking at those maxed Troops of yours too, BUT you may jump over a couple of your clan mates on your lineup... talk to your clan. Placing elite defenses on your base should be a group decision if you have a tight enough clan.

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Clash of Clans Inferno Tower Multi Target Mode Level 1, Clash Made EZE
Clash of Clans Inferno Tower Level 4 Single Target Mode, Clash Made EZE

LEVEL 4

LEVEL 4

LEVEL ONE

LEVEL ONE

Clash of Clans Inferno Tower Level 1 Single Target Mode, Clash Made EZE

OUT OF AMMO

Clash of Clans Inferno Tower Level 4 out of ammo, Clash Made EZE
Clash of Clans Inferno Tower Multi Target Mode Level 4 out of ammo, Clash Made EZE

MULTI TARGET MODE

SINGLE TARGET MODE

OUT OF AMMO

Clash of Clans Inferno Tower Multi Target Mode Level 4, Clash Made EZE
Clash of Clans Inferno Tower, Clash Made EZE
Set your Inferno Tower to Multi Mode to give a group of troops a quick tan or to Single Mode to NUKE an attacker's Hero in under 10 seconds
Clash of Clans Inferno Tower Title, Clash Made EZE

LVL 4                LVL 5

NUMBER OF INFERNO TOWERS PER TOWN HALL LEVEL

     LVL1         LVL2         LVL3          LVL4        LVL5        LVL6          LVL7         LVL8        LVL9        LVL10         LVL11

     -      -      -       -       -      -       -      -      -      2     2

link to best TH10 page Clash Made EZE
link to best TH9 page | Clash Made EZE
link to best TH8 page | Clash Made EZE
link to best TH7 page | Clash Made EZE
Clash of Clans Town Hall 11 | Clash Made EZE
link to best TH6 page | Clash Made EZE
clash of Clans Town Hall 4 | Clash Made EZE
Clash of Clans Town Hall 3 | Clash Made EZE
Clash of Clans Town Hall 2 | Clash Made EZE
link to best TH5 page | Clash Made EZE
Clash of Clans Town Hall 1 | Clash Made EZE

SIZE 2x2 TILES

 INFERNO TOWER ABILITY

**Inferno Tower Attack Type is always Single Target even in Multi Target Mode because the attack type is NOT Area Splash. Inferno Tower may have 5 beams but all 5 beams are single target attack type. 

Different stages of the Inferno Tower
Single Target Mode, Multi Target Mode, Out of Ammunition Mode

HERE ARE LINKS TO EVERY AVAILABLE IN-GAME ITEM AND

A FEW HELPFUL GUIDES. CLICK ON NAME TO GO TO LINK

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HOME VILLAGE

ARMY

ELIXIR TROOPS

Barbarian, Archer, Giant, Goblin, Wall Breaker, Balloon, Wizard, Healer, Dragon, Pekka, Baby Dragon, Miner

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DARK ELIXIR TROOPS

Minion, Hog Rider, Valkyrie, Golem & Golemite, Witch & Skeleton, Lava Hound & Lava Pup, Bowler

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HEROES

Barbarian King, Archer Queen, Grand Warden

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DEFENSES

DEFENSIVE BUILDINGS

Cannon, Archer Tower, Mortar, Wizard Tower, Hidden Tesla, Air Sweeper, Bomb Tower, X-Bow, Inferno Tower, Eagle Artillery, Walls

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TRAPS

Spring Trap, Bomb, Giant Bomb, Air Bomb, Seeking Air Mine

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BUILDINGS

SPECIALITY BUILDINGS

Town Hall, Clan Castle, Builders Hut

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ARMY BUILDINGS

Clan Castle, Laboratory, Barracks, Dark Barracks, Spell FactoryDark Spell Factory, Army Camps, Barbarian King Altar, Archer Queen Altar, Grand Warden Altar/ Statue

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RESOURCE BUILDINGS

Treasury, Gold Mines, Elixir Collector, Dark Elixir Drill, Gold Storage, Elixir Storage, Dark Elixir Storage

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NEW BUILDER BASE WORLD

ARMY

Raged Barbarians, Sneaky Archers, Boxer Giants, Beta Minions, Bombers, Baby Dragons, Cannon Cart, Night Witch & Bats, Drop Ship, Super P.E.K.K.A.

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HEROES

Battle Machine

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DEFENSES

DEFENSIVE BUILDINGS

Walls, Cannon, Archer Tower, Double Cannon, Hidden Tesla, Firecracker, Crusher, Guard Post, Air Bomb, Multi Mortar, Roaster, Giant Cannon, Mega Tesla

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TRAPS

Push TrapSpring Trap, Mine, Mega Mine

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BUILDINGS

SPECIALITY BUILDINGS

Builder Hall, Clock Tower

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ARMY BUILDINGS

Star Laboratory, Army Camps,  Barracks

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RESOURCE BUILDINGS

Gem Mine, Gold Mine, Elixir Collector, Gold Storage, Elixir Storage

**Inferno Tower Attack Type is always Single Target even in Multi Target Mode because the attack type is NOT Area Splash. Inferno Tower may have 5 beams but all 5 beams are single target attack type. 

The Inferno Tower rose to the top Defense of Clash of Clans the day it was introduced. Not even the mighty Eagle Artillery provoked the type of fear that the Inferno Towers demanded from all players. The elite of Clash of Clans studied and overcame these menacing obstacles but for everyone else... they would avoid the Inferno Towers at all costs. Based on this premise and in an effort to promote the top levels of the game to a much wider player pool Supercell decided to play the Neft card of one of their favorite game pieces. Keep in mind, it's a huge success to create such a dominant and iconic piece like the Inferno Towers and the decision to nerf them must have weighed heavily on the "Dev" team's hearts for months leading up to the release of the Winter 2017 Update. 

     Who is really to blame for the loss of arguable the most important defensive structure in the game? Well.. we are of course. Between players leaving the Inferno Towers off of their base completely due to their hulking "war weight" and others advancing to TH9 and camping out in 9 as what we call a "perma9" developers thought they had little choice but to Nerf the Infernos down to a regular defensive piece. (BTW Nerf means to weaken and Buff means to strengthen) Unfortunately the Inferno Towers loose quite a bit of luster once you remove the "anti healing" effects of it's searing beams of heat.. lava or laser. 

     The biggest question I've been asked is "what now? How are we suppose to defend in TH10 and 11?" this was already a challenge especially from the dominant attacks from TH11 with the Grand Warden pushing his invincible troops through TH10s like they were made from cotton candy and from the precision strikes from the Archer Queen and her band of Healers in TH11 (that's on top the Warden) The answer is as simple as the problem to be honest. 1st lets consider why Supercell would even consider removing the Inferno Tower's special ability... that would be the Inferno Tower's Single Target mode. I you have ever taken your eye of a troop for a split second and look back to find a pile of dust there instead of your troop there will be a single target Inferno Tower standing over the dust smiling at it. It's damage is so intense that Raging Healers or a pile of Heal Spells will not prolong the inevitable for much more than a second ot 2. So.. as players scramble to find the correct WarBase configuration to compliment a pair of single target Inferno Towers we can just sit back and enjoy the drama of being a clasher. There will be plenty to go around too.

     What should you do? First thing you do is change both Inferno Towers to single Target Mode and rebuild your war base. Move the Giant Bomb locations to assist the Tesla Farm or place them between a pair of Bomb Towers. Then think long and hard about relocating your heroes . Set them up all around you single target Inferno Towers to slow the attacking army down enough to catch as many of their troops in the single target beams as possible. Be sure to set your Skeleton Traps as close to the Inferno Towers as possible too. The more moving parts you place around the Inferno Towers the better. Next thing is to consider splitting the Inferno Towers up. By placing them on polar opposite sides of the base you may force attackers to either split up their attack force or try to hold onto a spell for most of the attacks. We all know how good it feels to watch someone attack our base and end the attack with a rage or Heal spell left unused at the end. Last thing to consider (I know there are many other considerations but no one reads a 14 page guide) will be what troops you will use in your defensive Clan Castle. This will sound a little crazy at 1st but I have a little experience with this... the use of Healers in the defensive Clan Castle that is placed in the mist of the Hero altars may be what you need. Healers do not act like other Clan Castle troops once they are triggered. The moment they pop out of the Clan Castle they will sit over your Heroes if they are close by. They will also assist the Skeletons if they are close by (and yes they actually will heal buildings while they are healing your defending troops. I have personally witnessed this in the past during a brief Heler in CC experiment that I ran. 

     As Iv'e mentioned in all of our Winter 2017 Update videos this is not the end of the world here.. try not to panic and then quit over one change in the game even when it seems like its a HUGE change that may impact your quality of life as a clasher. Try to use this change to your advantage as much as possible.

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final thoughts... if your collecting a check due to your participation in CoC then this message is NOT for you, for the rest of us remember that this is a GAME... have fun. If things get ugly for a while rest assured that Supercell with fix the problem to avoid loosing the die hard faithful players.

   

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