
Inferno Towers are the Elite Weapon of TH10. The moment you place the on your base you are no longer a 9.5
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WE WOULD SUGGEST YOU DO THE SAME WITH INFERNO TOWERS AS YOU WOULD THE X-BOW. WAIT UNTIL YOU CAN BEAT BASES WITH THEN TO ADD THEM, THEN MAX ASAP
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Their weight is as follows
LVL 1 2950 LVL 2 4650
LVL 3 6100 LVL 4 7300
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Inferno Tower

Eagle Artillery
Eagle Artillery is the elite defense of TH11. Anyone that adds the Eagle to their base can expect to be placed above all of the 10s in war
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LIKE THE INFERNO TOWERS AND THE X-BOW THE EAGLE ARTILLERY HAS SUCH GREAT VALUE THAT THE MOMENT A PLAYER IS IN TH11 AND CAN HANDLE A BASE WITH THE EAGLE ARTILLERY ON IT THEY SHOULD ADD IT TO THEIR BASE AND MAX OUT ASAP.
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Their weight is as follows
LVL 1 5200 LVL 2 10200
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X-Bows are the elite defense of TH9. as soon as you place them on your map you are no longer a .5 base but a full TH9
ELITE DEFENSES ARE FACTORED DIFFERENTLY TO US. THEIR VALUE BECOMES GREATER THAN THEIR WEIGHT. PLACE X-BOW ON YOUR BASE AS SOON AS YOU CAN DEFEAT BASES WITH X-BOW. MAX ASAP AFTER THAT DUE TO THEIR EFFECTIVENESS
They max out at 1926
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X-Bow 350
WAR WEIGHT CHART
WAR WEIGHT CHART
WAR WEIGHT CHART
Walls 8
Your Walls have very low base weight per wall per level BUT as you ascend in level it starts to add up in a BIG way. We see many engineered bases with very low wall levels which leads me to believe that the walls are large contributors to your base weight. Despite this it's my experience that Walls are a huge difference in your ability to defend. By upgrading your Walls you will force attackers to use valuable spells to get over or through them leaving less spell space for the healing or power spells!
Giant Bomb 150
Heal is a powerful spell that adds over 1000 to your base once maxed
Heal Spell is vital to both farming and war raids and should be maxed as soon as your initial war army is maxed
They max out at 1200
DEFENSES
AVERAGE WEIGHT FOR EACH LEVEL
ELIXIR SPELLS
AVERAGE WEIGHT FOR EACH LEVEL
Rage 100
Jump 250
Heal 200
Lightning 100
Lightning starts out at a modest 100 Base Weight. It jumps 1000 each upgrade
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Lightning like most spells add a lot of base weight to your Base BUT like most Spells its value is worth it/ upgrade spells as soon as your war armie is maxed
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They max out at 530
Rage starts at 100 base weight and actually decreases slightly with each upgrade
Rage is the most valuable of all spells. It should be the 1st spell you upgrade
They max out at 450
Jump only has 3 levels of base weight, ending a little over 2X what it starts as
At 700 Jump is fairly light for all that it does for the attacker
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They max out at 700
DARK ELIXIR SPELLS
AVERAGE WEIGHT FOR EACH LEVEL
Haste 140

Used to push your tanks and most commonly the Balloons around at an unthinkable rate!
Upgrade this spell ASAP if you enjoy doing air attacks. They are a must have with Loons!)
They max out at 560!
ARCHER QUEEN 37
The Archer Queen has nearly triple the weight as the King and for a good reason. She is the damage specialist... and although we do need the tanking specialists like the Barbarian King, we win attacks with those powerful volleys from the Archer Queens massive X-bow. She maxes out at a heaping 1750 weight.. not bad for a single troop!
All of the traps listed below have such low base weight compared to the overall value they offer that we suggest that all traps are bought and placed on your base as soon as humanly possible. During an upgrade there will be so many defenses that are a TH lower than the attackers you will need the added support!
TRAPS
AVERAGE WEIGHT FOR EACH LEVEL
Freeze 1000
Freeze is the 1st spell that has a serious impact on your base weight
Freeze is now part of the TH9 upgrade forcing those who go to TH9 to incur the substantial weight. this is necessary to tackle any base with Inferno Towers
They max out at 6500!
Clone 500
Clone Spell has twice the weight as Jump Spell , does it have twice the value? That will all depend on if you have used it and brought it into your arsenal.
Upgrading Clone will also depend on your plans to use it. This is an unbelievable spell but if you have never tried it you will have no idea about that. Only upgrade it once you have begun to use it.
They max out at 1500

Poison 140
Poison is the most used Dark Spell in the game as of this point. Most Players bring at least one to every attack
This is a STEAL for the weight! Remember look at the VALUE you get for the weight.. lots of value in a spell that can slow or eliminate their CC Troops!
They max out at 560!

EarthQuake 150
EarthQuake when used in groups of 4 can be a devastating spell
2 thought on the EQ spell. 1st they can break through walls with 4 lvl1 spells BUT if you're using the in combo with the Lightning (zap/Quake) then you NEED them to be maxed!
They max out at 600!
**Due to the highly confidential nature of Base Weight calculations all of the figures that are listed below may be right on target (they have been posted on SEVERAL popular calculators) or they all may be ridiculously off base. No one except Supercell really knows for sure. With this in mind utilize the concept that different troops and defenses add a wide range of Base Weight to your base and use caution when preparing your upgrade schedule!
GREEN NUMBERS ARE THEIR WEIGHT IN LVL 1 SEE CHARTS FOR FULL SCOPE OF EVERY TROOP/ DEFENSES ACTUAL WAR WEIGHT
CLICK HERE FOR SOME CLAN WAR BASE WEIGHT INFO YOU NEED TO KNOW!!

GRAND WARDEN 75
The Grand Warden is the newest of the mighty Heroes. His abilities are defensive minded and like the Healer his weight reflects how important Clash thinks the healing troops are. The Grand Warden maxes out at level 20 but his high weight of 75 per level maxes his base weight right up there next to the Archer Queen
Witch 1000
Witches, and the Skeletons she spawns may had been nerfed BUT her effectiveness in combination with Wizards and Balloons as the elite Queen Walk Killers makes her worth her weight in gold... and now she's BAAAACK!
Minion 120
Minions are out of the reach of ground only defenses BUT they need to sit on top of their targets to attack which I believe is why the have lower weight than Archers
Goblin 50
Goblins have the lowest base weight of all of the troops, and now that they attack Town Hall 50 may be under rating them
BARBARIAN KING 13
The Barbarian King has a small base weight per level but as he reaches level 45 he becomes a fairly substantial piece. There has been much debate over how much weight each Hero should hold and I like to agree with the lower base weight for Heroes.. don't penalize for doing what you are suppose to do which is max those Heroes ASAP
Skeleton 80

One of the most under utilized spells in the game that got a HUGE boost in Oct. 2016 update! Now they will be everywhere the Witch goes!
upgrade this spell before the Haste (if you do mostly ground attacks and then USE them!) Use this spell along with a rage to kill the Queen!!
They max out at 320!