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Golem Home Page, Golem Banner, Damage Inc's guide to clash of clans,clash of clans troop info, clash of clans defense info, clash of clans update info, coc update, coc troops, coc defenses, coc upgrade info, troop upgrades, defense upgrades, Eze's guide to clash of clans, Eze's guide to troops, Eze's guide to defenses

BRINGS THE LIGHT INTO THE

DARKEST OF PLACES 

Clash of Clans Healer, Clash Made EZE
Clash of Clans Healer Title, Clash Made EZE
clash of clans healer lvl 1,Clash of Clans Healer, Clash Made EZE

 LVL1 

healer lvl 2,  Clash of Clans Healer, Clash Made EZE

 LVL2 

healer lvl 3, Clash of Clans Healer, Clash Made EZE

 LVL3 

healer lvl 4, maxed healer, Clash of Clans Healer, Clash Made EZE

 LVL4 

healer lvl 4, maxed healer, Clash of Clans Healer, Clash Made EZE

 LVL5 

  EZE'S GUIDE TO THE HEALER
Clash of Clans Healer Aura, Clash Made EZE
Clash of Clans landscape1, Clash Made EZE
Clash of Clans Archer queen and Archers, Clash Made EZE
clash of clans healer, Clash of Clans Healer, Clash Made EZE

       Healers are a 14 housing space areal troop

that deals no damage what so ever. Instead she

flies over her companions casting rays of energy

that gives the troops a continuous healing effect.

This only effects GROUND troops/ air is NOT effected!

Of course the amount of healing that she

administers will depend on her level. Although the Healer

does attract Air Traps the Cannons and the Mortar

can not shoot her out of the sky.

 

       The Healer ability has a splash effect meaning that

everyone in her range (2 tiles) will get the healing effect. She is especially effective in the lower TH levels, hovering over a groups of Giants or the large hordes of Barbarians and Archers that are so widely used. There was a time that

the Healer was not used in the upper TH levels at all. Her

ability was not strong enough to protect troops from the

larger defenses like the X-Bows and especially the

Inferno Towers. Inferno Towers will damage troops as

if the Healer is not there at all. Times have changed!

Advanced players learned that the Healers can be used

in larger groups so they would cluster 5-8 Healers over

the Archer Queen and give her an almost invincible ability.

SuperCell developers quickly caught on to this trend and

did what clashers call a "Nerf" meaning they adjusted the

game, depreciating the overall value of a particular troop.

In the Healers case, they limited the healing effects of

the Healer after 3-4 healers,

so 8 Healers on a troop would heal just as much as only 4.

Still, the use of the Healer is now more popular than ever at ALL TH levels. The Queen Walk is the use of a small group of Healers over the Archer Queen (as mentioned before) that has been utilized as the beginning of the elite players 3 star attack. Players will use the Queen Walk to eliminate key defenses and increase their chances of being able to drop their 2nd wave of troops and "funnel" them into the core of the base.

 

       The Healers ability can be amplified tremendously with the use of a Rage Spell. A carefully placed Rage Spell will not only strengthen the attacking troops overall offensive posture but will increase the Healers ability to incredible measures. When teamed up with 2-3 other Healers the Raging Healer can help troops withstand both encounters with strong opposing Clan Castle troops and the fire from multiple defenses all at once. This tactic is one that all clasher should try to perfect if they plan on using the Healer in their army.

 

       Healers have also been known to have an impact on defense in the Clan Castle. Two Healers in the CC can help keep your Heroes alive (but you must have the Hero pedestals near the CC) furthermore, the Healer will even heal walls and buildings BUT only if they are close to the troops or Hero that the Healer is actually targeting to heal… the healing of the buildings is sort of a side effect of the troops healing, nice one too! Remember that the attacking player can drop spells at key times and location and can utilize their Hero abilities if they have Heroes so more times than not they will still be able to take out the defending CC troops or Heroes BUT there have been many, many occasions where a defending Healer has healed your defensive troops just enough to save that BIG Town Hall star or even the 50% star! Healers in the defensive CC is also a great way to keep the attacking player off guard. They are certainly rare troops to keep in the defensive CC so it will be a surprise most of the time and we all know how important surprises are in the middle of an attack!

 

       Controlling which troops your Healer chooses to stay over can be very tricky. Their programming is complex and may seem unorthodox at times so there is a common rule that should be in your mind as you are deploying your troops. Size Matters! Healers are drawn to the largest HP troops in one area, this means that if you have one Giant with a Healer protecting it and a larger troop like your Barbarian King comes into the Healers range, she may choose to switch her target and start Healing the Barb. King. Healers will switch assignments frequently in a frantic effort save the world! So this being said, if your goal is to maintain your Healers target on a specific troop try to keep other potential targets away from her, especially if they are larger HP troops OR if they are smaller HP troops but in a large group.

 

       Overall the Healer is a vital troop at every Town Hall level that they are available in. (They are currently maxed out in TH9 so I will predict that the Healer will be on one of SuperCell's upcoming updates!) Remember the key to success with the Healers is your starting point on troop

deployment/ stay away

from Air Defenses near

the edge of their Village!

You do not want your

Healers to get shot down

before your troops enter

the base's walls!

Clash of Clans Healer, Clash of Clans Healer, Clash Made EZE
Clash of Clans Loon, Clash of Clans Balloon, Clash Made EZE
Clash of Clans Balloon, Clash Made EZE

HERE ARE LINKS TO EVERY AVAILABLE IN-GAME ITEM AND

A FEW HELPFUL GUIDES. CLICK ON NAME TO GO TO LINK

​

HOME VILLAGE

ARMY

ELIXIR TROOPS

Barbarian, Archer, Giant, Goblin, Wall Breaker, Balloon, Wizard, Healer, Dragon, Pekka, Baby Dragon, Miner

​

DARK ELIXIR TROOPS

Minion, Hog Rider, Valkyrie, Golem & Golemite, Witch & Skeleton, Lava Hound & Lava Pup, Bowler

​

HEROES

Barbarian King, Archer Queen, Grand Warden

​

DEFENSES

DEFENSIVE BUILDINGS

Cannon, Archer Tower, Mortar, Wizard Tower, Hidden Tesla, Air Sweeper, Bomb Tower, X-Bow, Inferno Tower, Eagle Artillery, Walls

​

TRAPS

Spring Trap, Bomb, Giant Bomb, Air Bomb, Seeking Air Mine

​

BUILDINGS

SPECIALITY BUILDINGS

Town Hall, Clan Castle, Builders Hut

​

ARMY BUILDINGS

Clan Castle, Laboratory, Barracks, Dark Barracks, Spell FactoryDark Spell Factory, Army Camps, Barbarian King Altar, Archer Queen Altar, Grand Warden Altar/ Statue

​

RESOURCE BUILDINGS

Treasury, Gold Mines, Elixir Collector, Dark Elixir Drill, Gold Storage, Elixir Storage, Dark Elixir Storage

​

NEW BUILDER BASE WORLD

ARMY

Raged Barbarians, Sneaky Archers, Boxer Giants, Beta Minions, Bombers, Baby Dragons, Cannon Cart, Night Witch & Bats, Drop Ship, Super P.E.K.K.A.

​

HEROES

Battle Machine

​

DEFENSES

DEFENSIVE BUILDINGS

Walls, Cannon, Archer Tower, Double Cannon, Hidden Tesla, Firecracker, Crusher, Guard Post, Air Bomb, Multi Mortar, Roaster, Giant Cannon, Mega Tesla

​

TRAPS

Push TrapSpring Trap, Mine, Mega Mine

​

BUILDINGS

SPECIALITY BUILDINGS

Builder Hall, Clock Tower

​

ARMY BUILDINGS

Star Laboratory, Army Camps,  Barracks

​

RESOURCE BUILDINGS

Gem Mine, Gold Mine, Elixir Collector, Gold Storage, Elixir Storage

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